Surface Layer Density Mask

Started by WAS, July 05, 2021, 03:33:43 am

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I'm noot sure this is possible, but it would be super cool if the surface layer could "mask as density" for things that use it, namely the Fake Stone Shader. So if you had a chain of fake stones shaders merged together, the mask used in the surface shader would apply to all the underlying fake stone shaders using density for masks. It would help with cleaning up node networks, and when you want to mask a surface layer containing other nodes, like fake stones, without doing anchored masks.