Started by Martinnn007, July 18, 2021, 12:50:20 pm
Quote from: WAS on July 18, 2021, 12:57:13 pmHave you generated cache file(s) for the scene to stabilize the lighting calculation? That can help a lot. Also for film, and post production I would use the soft AA method, not the recommended settings as its using reconstruction of edges. Soft AA allows you to go in and sharpen what needs to be, or to a more satisfactory level. If you are doing denoising it also helps woth rogue highpass effects on hard edges that are already sharp. For contrasting maybe playing with the soft clip, and contrast of the scene can help.
Quote from: Dune on July 19, 2021, 01:26:03 amWelcome! Good to have you on board. A few more thoughts; I think micropoly detail needn't be that high; 0.5 would probably do well enough and create less harsh details. It would also save on rendertime. Probably even AA can be 0.6. You didn't use Path Trace on this? No need for a scene like this. Default (standard) renderer would be much faster and good enough.If you have reflection on the rock, it could also blow out the lights, and increase the contrast. You could try decreasing reflectivity.