Quote from: pokoy on September 21, 2021, 05:08:27 AMHere's a nice overview of noise types with examples from Neil Blevins, a veteran in the 3ds max community:
http://www.neilblevins.com/art_lessons/procedural_noise/procedural_noise.html
Look out for anything with Worley in the name, these are all different types of Worley Voronoi noises, where changing a few parameters and noise types give really nice results, all procedural 3D.
It would be really good to see TG's voronoi extended to support more modes and parameters. I don't really understand why it's so limited.
Minkowski is actually a generalization, which can achieve all other types, such as worly, which is what Manhattan and what we use in TG is based on. In blender they have Worly's as presets (F1, F2, etc), or you can just select Minkowski and dial in the settings manually.
It would be awesome to have the exponent exposed, and maybe even weight metrics though I am not positive we would need them with all the function nodes we have. Just the exponent is crucial.
Made this in Blender real quick, just extruded a cube, subdivided, displaced with voronoi manhattan, subdivided (to smooth angles), decimated, and added a texture.