Started by Nala1977, October 15, 2021, 04:05:58 pm
Quote from: Dune on October 17, 2021, 08:54:30 amYou could do that indeed, or just keep some nodes with parameters needing changes outside and put nodes with kind of static parameters inside a group and relink. Then you can have a group with maybe 5 nodes (blues or reds) or so, and 10 inside to decrease clutter.Though I often prefer just to group nodes that do 'one thing', to keep a complete oversight of all nodes.Sometimes you can have 20 or more (blue) nodes doing something and you only need the final color adjust or transform shader for adjustment. Then you can CTRL+X all other nodes, put (CTRL+V) them inside the final, and relink from outside. Then you have just one node, rest inside.
Quote from: Dune on October 18, 2021, 10:54:49 amYou CTRL+X the ones you want inside the node. Then click on the + of the node (if it's there), or rightclick and go internal. Then you see an empty space. CTRL+V and your nodes appear there. Then remember the last node (that needs to be attached to say a child input of a surface shader, or the input of a color adjust or function input of a displacement shader), go outside again, and hover or rightclick over the input you want that last, now internal node attached to, find it in the list that appears under the name of that node, and select the node name to be attached. Then the outside input triangle dissappears. If you go internal again, you'll see the last node attached to the child or so.I'm sorry, there's no easier way to explain this, so I hope you get the gist.