Interesting. I don't really see any effect cause the noise is smoothed away, so if you disable the fractal warp it's the same voronoi. But, I did get your version to work the way I do it, with unclamped variation noise PF displacement as a warper. This allows you to noise blur any shader in texture space, it seems.
The neat thing about this method, is you can play with the lead-in, or other scales / settings for interesting blur effects.