So I used to be able to gauge scenes pretty well with RAM usage and see how a project will handle objects, etc. But now, my system is reporting just totally off numbers. For example, TG is using 8.3gb, Firefox is using 1.1gb, and the rest of the systems processes only amount to 4.8 gb. That's only 14.2 GB total registered on the system that it's aware of, but the consumption of the system itself states RAM is 64% full.
All I can account for via the system is 14.2 of 32gb. That should be like 44.38% (not 64%) of system resources. And The system is reporting accurate percentage of RAM used, as if I peek out the system will crash (I don't have swap set high at all on this system).
Where is all this extra RAM usage hiding? Why can't it be reported? When I create a distribution of points and populate it in Blender, task manager's usage of the process + everything else is accurate.
I'm starting to think the memory leak in TG is way worse than before and this is unrecoverable leaked memory (adding up over the hours and hidden to the system) similar to the small amount lost when you just open TG and close it and loose a few MB of RAM, but now on a huge scale due to populations and usage of the software.