Displacement on Imported Object

Started by KlausK, December 04, 2021, 12:32:54 PM

Previous topic - Next topic

KlausK

A little bit of displacement on an imported object.

I tried to use the Mesh Displacer on the Object Readers Mesch Modify tab but - failed miserably again.
So I went the (for me tried and trusted) way of displacing the object in its internal network
with the help of a few Surface Layer and Power Fractal Shader nodes.

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

WAS

Mesh deformity needs just the hint of displacement. Seems to go a long way. And the map can't be too rough or you get flippidy-dos.

KlausK

Yeah, I never can get it right and find good values. Displacing in the Parts shader of the obj is what I find easier.

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

WAS

Yeah it's a bit tricky. But if you're hoping to get the rough look, it's not really what mesh deforming is for. That's definitely a job for surface shaders. Mesh deforming has to be more subtle.

Here is an example: MeshDeformTree.zip
MeshDeformedTree.jpg