Hey all.
Starting to delve into function nodes, and have run up against something I don't know the answer to.
I have don't a fair bit of reading, but still not understanding.
When I use a Smooth Voronoi 3D Cell scalar function node, piped into a density shader for a cloud I get wacky shapes. Love it.
I'd like to warp the Voronoi shapes downstream with a Warp Input shader, but no 'convert' function node I've tried gets the Warp Input Shader 'main input' what it needs, apparently (fig.1) If I pipe a Power Fractal Shader into the main input of the Warp Input shader, it warps the Fractal shader as expected (fig.2)
How might I displace/warp/affect the Voronoi function? Does it all have to be function nodes or can I use some of the red warping shaders downstream of it?
I'm sure there's an easy something I'm missing. Help?
Thanks,
Mike