Started by Matt, January 01, 2022, 09:21:27 AM
Quote from: WAS on January 01, 2022, 08:53:09 PMAnother name I want to spit out which is kinda unique is "Radiant Shader" which could be dealing with the radiance of albedo, or emission of something.
Quote from: aknight0 on January 01, 2022, 11:41:39 AMColour Data shader maybe?
Quote from: Matt on January 03, 2022, 01:17:09 PMQuote from: aknight0 on January 01, 2022, 11:41:39 AMColour Data shader maybe?Maybe. But for me this name implies it should only be used for data output, not for texturing the background or something like that. I suppose if it were combined with @cyphyr idea of a tie-in with Render Elements then it would be a good name. That feels like a bigger feature request though, and adds yet another shader that's overpowered for some of these use cases.
Quote from: WAS on January 03, 2022, 01:07:37 PMAlso I don't think albedo is reflection at all, that's exclusive in refraction, albedo is the "radiation" of the sun, or light off surfaces. It allows us to see them. Other DCC use albedo exclusively for colouring, where reflections are reflections. In TG surfaces have radiation regardless of a reflection shader when there is light.Think of a matt surface, it has radiation, buy its not reflecting/deflecting rays like in refraction.
Quote from: WAS on January 03, 2022, 02:04:13 PMI thought you were talking about both a constant coloured surface, and optionally emission if enabled. Emission seems irrelevant here, in regards to albedo as that's a source dispersing rays itself (and in most computers graphics don't even relate unless you're using albedo as a base colour for emission [from a solid surface]).
Quote from: WAS on January 03, 2022, 02:34:16 PMWhen I think "emission" I think you're just saying a luminous surface, if so, why not just Luminous Shader to go in line with the naming used in other shaders already (luminosity)? What I thought you meant was something like a surface layer, but only handles a coloured surface, or emission (luminosity). But it sounds like you mean just a emission shader which doesn't interact with TG's lighting models (receive lighting/shadows), but adds to it?
Quote from: cyphyr on January 03, 2022, 02:51:47 PMWould your intended "Luminous Shader" effect its environment?Could it be used for illuminated windows, street lights etc?