Here is the animated version of my Desert Planet image.
The ship's dust cloud could be better, but there's no convenient way yet to easily preview an animated cloud's movement. It's quite time consuming to render out the whole cloud movement each and every time, even when all other stuff is temporarily disabled, and then realizing that it's still not quite right. And I mentioned it before: a particle system that can be used with clouds would be fantastic!!!
Each soldier is a one instance population with differently offsetted object sequence looping. Each population has "Repopulate every frame" checked, so that the soldiers are always on the ground.