After trying the file in a landscape, noticed some rocks that looked like pointy pyramids. After several trials, noted that this was due to a PF inserted before the FakeStones, after the colouring. Removing this removed the pointy artifacts, and various changes in the displacement of the PF failed to prevent these except when toned down to almost nothing, at which time, it had no effect on the stone texture, that looked rather artificial, polished and unnatural. I decided to introduce these texture displacement nodes after the merging of the stones (only on the large ones) and obtained the TGC noted "REFINED". This was better but again, a bit of texturing needed for these stones and therefore added a Redirect node and obtained "REFINED2". That seems to be by far my best attempt as seen in the images of the closeup view (2M) and the 5M view. Hope you can use these clips and take care !!! Paul