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Scyscrapers - sort of
Scyscrapers - sort of
Started by KlausK, March 01, 2022, 10:16:01 AM
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KlausK
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Scyscrapers - sort of
March 01, 2022, 10:16:01 AM
Last Edit
: March 01, 2022, 10:19:22 AM by KlausK
This is more or less a snapshot of a scene I am doodling with at the moment.
Some formations that reminded me of Scyscrapers.
I did not bother too much with the quality of the clouds. The streaks stem from very large Haze values, I think.
The files from this thread were used as a base. Thanks for those!
https://planetside.co.uk/forums/index.php/topic,29877.msg292149.html#new
CHeers, Klaus
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aknight0
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Re: Scyscrapers - sort of
#1
March 01, 2022, 08:28:25 PM
Cool! I wonder if you could merge this with the procedural sort-of city I posted last year? Could be a nice downtown area.
KlausK
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Re: Scyscrapers - sort of
#2
March 02, 2022, 02:47:56 AM
@aknight0
- Thanks you!
If you want to give it a try here is the file:
CHeers, Klaus
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WAS
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Re: Scyscrapers - sort of
#3
March 02, 2022, 02:13:10 PM
Cool effect, and I think if you use that sort of displacement for the driver under the proc city masks it may give some cool effects, or use a mix between the two types for more variations.
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Dune
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Re: Scyscrapers - sort of
#4
March 03, 2022, 01:21:36 AM
You can probably also use a mix of shader arrays, using square 5% smooth stepped SSS's as a base in several mixed/aded sizes.
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mhaze
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Re: Scyscrapers - sort of
#5
March 06, 2022, 12:53:07 PM
Kinda like ant hills! alien ones - quite a spooky image!
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