Hi all,
i am trying to get to grips with the distribution textures for controlling surface maps.
I've made some very high quality BMP images of noise, black and white obviously, and i'm tryig to get them working properly.
I've used the SO Image Overlay on the distribution with a bright pink layer and underneath is a bright green layer. No matter what i do, i get a lot of pink, and white with only some green showing through.
Can anyone point me to a tute for this or explain how the image overlays work with surface map distribution.
I'm assuming that black parts of an image overlay will let the colour of that layer show, while white parts won't, but i wonder why i'm getting white showing up on the surface when the only white in my test project is in the image overlay for the distribution.
Does the overlay completely override the fractal noise for that layer and also the height and slope distribution as well?
Any help that people have would be appreciated.
Cheers