Hello!
I'm having some trouble creating the best shading possible for larger cloudscapes - for context, I'm aiming to be pretty high for this so getting a large radius will be important
To demonstrate I'll start with an empty scene and add the Easy Cloud - Altocumulus Castellanus (love this one). The default radius is 200,000 but I'll zoom into one patch of the clouds:
Looking good! Though I feel that we're lacking any meaningful shading here, especially in the large central cloud. Time to bump up the voxels from 10 (million) to 100:
Damn, very cool! Let's go to 1000 and see what happens:
I
love the shading that we're getting in that larger cloud now, you can see the features despite the fact that they're in the shade.
These voxels are so dang cool and I'd be so happy if I could push this value even further. With 1000 voxels, the Voxel Buffer Resolution is supposedly 4048 x 61 x 4049, though if I use "Visualize Voxels" I can't help but wonder if this isn't the case? I'm counting around 5 voxels in the vertical direction:
My question is simply where are the other 56 vertical voxels? Are they above the clouds? Below? Is there a way I can focus them on the areas that matter so that we're getting the full benefit of them? This will be so useful, especially for cloud layers with larger sizes/depth, such as this large storm cloud which has an underwhelming "blurred" appearance:
You're all much smarter than I am so please correct me if I'm doing anything wrong here
Thank you!