When you use image maps, whether for displacement, or colour, it only works in one mode. For a sprawling landscape, espcially when not viewing it at at a straight angle on an axis, you'll have to set the image maps projection mode accordingly. Kinda like how you set it to UV for an object, for the TG sphere, you have to manually plan it to XYZ angles. Be default it's on Y, which works for creating terrain from displacement, or colouring a relatively flat area, but for vertical cliff displacement and texturing, you'll have to use X and Z projection, to cover X facing cliffs and Z facing cliffs. Otherwise Y would just stretch on those faces.
This just takes care of mapping the different directions of XYZ based on Get Normal.