When populations are set to "sit on terrain", they do get "forced" onto the terrain surface, provided they're referencing the last major displacement in the shader network. Individual objects do not yet have that feature but that should be added in a future release. *Conforming* objects to a surface is a more difficult thing, and I don't think Bryce does that, nor is TG2 likely to do that any time soon.
- Oshyan