Hi there!
I'm currently running into three issues:
1. I've created a very stylized low-poly environment in Terragen (primarily by lowering the micropoly detail to .01). I rendered it out and it looks great, except for the fact that when I play it back, there's tons of polygons popping on and off - is there any way to generate a static mesh so that the geometry isn't quite so adaptive?
2. When exporting the scene as FBX via File->Export in Terragen,
1. The camera is not viewable in Maya, due to the massive scale changes in movement (10,000 units per frame). I checked the "scale" attribute in Terragen's export dialogue, but regardless of it being 1.0 or .00001, the camera comes in the same. I've read a lot about exporting cameras and seen some plugins and scripts that are now deprecated - is there a way to just send cameras from Terragen to Maya that result in a scene that is possible to work with?
2. When exporting the terrain via Micro Exporter (default, not LWO), The geometry is extremely curved, broken up, and none of the triangles are really displaced (and it's not even in the FOV of the aforementioned camera).
I've watched quite a few videos and checked the help docs (incl the FBX), and haven't had any luck. I'd be deeply grateful if anyone could provide some guidance around this!