Wow! Great work! I wanted to beta test it when it was still closed testing, but didn't get in. I don't think my GPU was powerful enough for good results.
This is a really cool show of it, though. The video looks great, and I don't notice any artefacts in the motion.
Is that the Terragen default scene in the flyby at about 0:27?
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I'm not sure what's going on with Terragen. The updates always seem like patches with *maybe* a new feature here or there sprinkled in. Doesn't seem to be worth the maintenance price. And I don't feel this is an opinion, but really just the worth of the updates. Most of the time, they are just fixing stuff that dev should be honouring upon report, and rolling out patches quickly. Can't imagine the bug report list is even really approachable at this point. :O
I know Matt is spending a lot of time with this Terragen Sky thing, which I still think is a absolutely terrible business idea. It doesn't exist for a reason, because people need more than just a sky HDRI. Any 3D DCC can do HDRI's, many with art-directed clouds. So what would Terragen Sky offer? Especially with no GPU support?
Not only is the idea inherently flawed, but it's detracting from Terragen that we are mainly unsatisfied with, and want improvement, and then people buy, and themselves, are not satisfied, and move on. Or never buy to begin with.
My TG wind has been killed. I've spent years supporting this community with free stuff and help, and really, for what? I ain't going to achieve my goals with this software hitching a ride on Matt's back. It's just not going to happen. I can't even compete with gigs these days when people are posting demos to catch productions eyes (literally) in a day or two with real-time software. Lol