Still playing with MDD animation. I had some trouble in 3ds Max that each time I applied a point cache modifier to the imported model (to create the motion file), the model was faceted afterwards, but I sorted it out. If anyone has the same problem, feel free to ask. I have to say, that these models were glm files. So I had to open them in Blender and export them as FBX. No idea, if this caused the problem...
However here is another animation without any deeper meaning. After I realized the T. Rex sinks in a bit with each footstep, I made a footprint texture fitting his steps as a displacement map masked by a moving simple shape shader. You can barely see it, but it's there.