hehehe i'll try to do some basic translation 'cuze my english isn't so good

the snow inherit directly from terrain structure (the terrain is generated via functions and smoothed on heightfield). As for the elevation, a simple displacement (without blending). Then i work on it (under layer of snow with anti-blending of all the other layer) rocks, ground and stones to add smaller textures.
For the terrain : 4 groups of functions, mixed and applied to a displacement on a heightfield (with fractal roughness and fractal amount reduced)
surface shaders : 4 fake noises (?), 2 colours shaders (rocks and dust) and a altitude shaded off shader. All those shaders have blending tag on (on the under snow surface) and the upper snow have a great displacement value.
so sorry for the bad translation but it seems that my english don't go so far... (i don't even understand how Chinaski did that tgd so it's difficult to translate what i don't even understand LOL)
j'ai fait de mon mieux Chinaski

si ils ont des questions... ils les poseront