How do i make it a Rock?

Started by Doug, November 07, 2022, 11:16:08 AM

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Doug

Thanks Kevin. That explains a lot so far.
My rock has the UV Rock Texture in material shader, yours has the petroglyphs
where is your rock texture located?

Kevin Kipper

I used a Power Fractal shader to create the rock texture.  Its high and low colour parameters are set to a couple shades of brown.  In my example image, it's assigned to the Colour function parameter of the Default shader, and the node has been named Power fractal COLOUR.

When Terragen renders a sampled point of the rock surface, it multiplies the values of the Default shader's Base Colour, the Colour Image, and the Colour function to get the final colour value.  For example, if the Base colour was red (1,0,0 in decimal form) and the Colour image was completely green (0,1,0 in decimal form) and the Colour funtion was blue (0,0,1 in decimal form) the final colour value would be black (0,0,0 in decimal form) because as each colour channel (RGB) is multiplied by 0 the results become 0 or black. 

Perhaps that's the long way of saying that all three colour parameters play a roll in the final colour of the rock.  

In your latest example image the Base Colour is white (1,1,1 in decimal form), the Colour image is assigned a PNG, and the Colour function parameter is empty (so it will be ignored and not contribute).  When these values are multiplied together you'll end up with the values of the PNG file.  If you were to reduce the value of the Base colour, say to 0.5, then the final colour of the rock would be darker.  If you changed the value of the Base colour to redish-grey, such as 1, 0.5, 0.5 in decimal form, you would get a darker and redder looking rock.

All together, these three parameters provide you with a lot of flexibility when it comes to surfacing or modifying textures.

Doug

Thanks for all the help, especially Kevin.
I edited my Rock in Hexagon and saved it out as a new name, RockNew with no geometry.
Then i made new copies and mixed and matched until nothing worked.
Got that straight.

Then i  blurred a rough picture of the petroglyphs
that smoothed out the straight cuts into the rock

now i am looking to get a hi-res rock PBR
and work on the surroundings

Doug

can i stop the repetitive tiling on the right cube?

Kevin Kipper

Hi Doug,

If you're using an Image map shader for the right cube, unchecking the "Repeat x" and "Repeat y" checkboxes under the Flip,Repeat tab should do the trick.

30321_ImageMapShaderFlipRepeatTab.JPG

Doug

needs work
some of the rocks in the shade look as if they are floating

need something dead in it, so i am trying to add bones