Douglas forest and lighting tests

Started by Dune, December 05, 2022, 05:54:46 AM

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pixelpusher636

Quote from: Dune on December 05, 2022, 06:06:55 AMI think it works this time.....
Looks fantastic!! Are you saying you are lighting your scene via an HDR image?
The more I use Terragen, the more I realize the world is not so small.

pixelpusher636

Quote from: Matt on December 06, 2022, 07:10:06 PM"Light exposure" 0.125 => EV -3
"Light exposure" 0.25 => EV -2
"Light exposure" 0.5 => EV -1
"Light exposure" 1 => EV 0
"Light exposure" 2 => EV +1
"Light exposure" 4 => EV +2
"Light exposure" 8 => EV +3

and so on.

However, if you work with EXRs then you only need to render once, and bypass all that stuff.

I know all work and no play makes Matt a dull boy; but I'm (we're ?) on pins and needles for Terragen Sky and the TG Mac release. ;D
The more I use Terragen, the more I realize the world is not so small.

Dune

Quote from: pixelpusher636 on December 08, 2022, 09:25:01 PMAre you saying you are lighting your scene via an HDR image?
No, it's just plain default, but I used the Photoshop (CS6) adjustments-HDR-lighting to lighten the darks up. Bent the lower curve down a bit or it would be too light, and didn't use the 20+ saturation.

sjefen

#18
I'm just on my phone, so not so easy to see, but are there any translucency on your leaf shaders?

Anyway, to me that first image looks good. Like I would have wanted it, but this is just me. I would just recover the shadows a little bit in post.

I hope it's ok I did a try with your image?



- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Dune

Sure, that's okay. I think tastes differ, and monitors differ (it's much lighter on my working monitor than on my older internet monitor), but your version looks okay to me too. But the first image is a bit too dark IMO, I'd like to be able to see more definition in the shadows.
There is some translucency, but not too much (0.2 I believe) as I think needles are rather thick and don't let much light through. But I may have to cheat a bit there too.

sjefen

One more thing you could try is to rise the soft clip effect. It will give you a flatter image, but then again you could adjust it in post. I often set this to 2. Sometimes even 3. It helps out when you want to protect both the highlights and also the darks.
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Dune

Good of you to remember me. Thanks! Heard of that before, tried it once or twice, and forgot about it again.