Texture resolution for tree trunks

Started by sjefen, June 13, 2023, 02:49:01 PM

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sjefen

Hi,


What do you guys think it's better as texture resolution for tree trunks? Square or rectangular?

For example: 4096*4096 or 1024*4096

I'm working on something, but can't figure out what's the best approach here.


- Terje 
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Dune

I often use my own photo's for texture, after tiling them, and they are sometimes very high/long to get less repetition of the height of a trunk. Which, by the way, I also tackle by merging a few textures by world PF. So I'd say rectangular for tree trunks, your latter values. Of which I don't know if it would make much difference if it's 4096 or 4000, would it?

sjefen

Makes sense. It's what I was thinking too. To have a taller texture to get less repetition. I just wasn't sure if there's more like a standard to have square textures.

Btw... I'm making my own textures to, now. I just needed to know this before I finish it up  ;)

The model to the left is photoscanned by me and the two on the right are just cylinders with the baked textures on to test how it looks.


- Terje 
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

Dune

Looks good. The plus of photoscanning is that you have an encompassing/cylindrical texture, not like a flat photo used 2-3 times around a trunk.

sjefen

Exactly  ;D
So the "diameter" (or what should I say) is perfect. No need to create seams there. Only top to bottom.
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB