Thanks guys. I'll see what I can figure out using your tips.
Klaus, I did mess with the distribution shader minimum altitude constraint settings, and got some interesting results going into negative values, but that's not really what I want.
Terragen should display a correct representation of what I would call an elevation mask in the shader preview, so going negative doesn't make sense to me.
My terrain goes from about 0m to 2000m at the Heightfield Shader level, so in the Distribution Shader preview I should see something like the attached image, and the 2nd terrain should mix/blend with the 1st terrain in the higher elevations (gray to white) and not show up in the lower elevation area (black).
Kevin, is there a way to convert height data to color data? Perhaps a blue node, or is your suggestion to use a Surface Layer doing exactly that?
Anyway, I's keep learning and trying things to make this work.
Derek