I'm very excited about the new multi-channel EXR capabilities. But how do I get it to work, and what are the limitations? Like, I have a scene with several types of foliage: trees, bushes, grass, etc., and I need to create an alpha for each. The method I've been using is to render out a separate pass for each of the elements. Can all these passes be embedded now? I've tried a simple test with a render layer node assigned (visible foliage, holdout for the rest). But it didn't seem to work. Also, I didn't see any documentation on this new function.
Niel