I can't figure something out, and it may be terribly simple. I have a height tif, raising an island. Now I need to have the upper 1m layer of the ground in a different color (topsoil). I can't use altitude constraints directly for obvious reasons (it would be a straight line).
I've tried warping a distribution shader (not final of course) by the tif, tried all sorts of displacement to scalar, color adjust, warp, vector displacement of the tif combinations... everything. Nothing works.
So any ideas are welcome!