I know, that it is simple to mask it out via the altitude settings. I just tried it the complicated way, because I never did it this way.
And now I am so glad, that I have ask!
I studied surface shaders, I read a lot in the Wikipedia, I examined .tgd files, I constantly add new infos and files to my own Terragen Library.
But sometimes you simply have no clue. How you can really work with all these blue nodes?
So by your given example I have learned something new to me. It's so precious to me Ulco!
It's humbling to ask maybe simple questions, but it's far more better to say "I simply don't know" (and learn something new from others),
instead of posing to be the Terragen hero. Sure, I've learned a lot, and mostly I did it by reading and study the contributions in this forum.
But at the end, it's sometimes the chance to ask an experienced user to get a breakthrough and enlightening in problem areas.
Well... the Planetside Wikipedia is great, but often I miss a example how I really can transfer the information to a real life solution in Terragen.
Multiply complement scalar... ok... wow... but what the hell am I doing with this Multi Complex Shi... Shader Dingelsbumsgedöns at the end?
How do I apply it at the end?
So to find out and get a real life example I just ask. So one more time... thank you Ulco for showing me how I can mask out a heightline in a terrain.
-> By the way... this is, what I saved in my private Terragen Wikipedia Folder for future use of your example.
Masking out a heightline in a terrain
STORMLORD