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New development
New development
Started by Dune, February 07, 2024, 04:18:59 AM
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Dune
Fluent in Terragen
Posts: 19,896
Location: Netherlands
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New development
February 07, 2024, 04:18:59 AM
Some work I'm doing for Dorian. He made the buildings and ground, I fill in the greenery. Still WIP's, thinner trees may be needed, and some more cars and people...
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Stormlord
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Posts: 655
Location: Rheinland-Pfalz
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Re: New development
#1
February 07, 2024, 05:06:39 AM
Last Edit
: February 07, 2024, 05:23:45 AM by Stormlord
It looks very natural and fits really good into the streets and buildings.
Is it for an architect?
http://www.dmi-3d.net/
A good resource for cars !
STORMLORD
http://www.dirkkipper.de/Galerie_Terragen/Terragen_02/index.php
Upon Infinity
1k+ Member
Posts: 1,176
Raster Master
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Re: New development
#2
February 07, 2024, 05:25:50 AM
Very nice ArchVis.
Dune
Fluent in Terragen
Posts: 19,896
Location: Netherlands
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Re: New development
#3
February 07, 2024, 07:39:42 AM
Thanks, but Speedtree. Thanks for the link, Dirk!
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schmeerlap
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Posts: 885
Big enough and Ugly enough.
Location: Isle of Bute, Scotland
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Re: New development
#4
February 07, 2024, 11:47:40 AM
A very professional looking architectural design concept layout / mood board. In cam-07-1 I noticed a couple of small trees planted in the middle of the concrete path: deliberately placed there, perhaps?
I hope I realise I don't exist before I apparently die.
Dune
Fluent in Terragen
Posts: 19,896
Location: Netherlands
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Re: New development
#5
February 08, 2024, 02:31:01 AM
Thank you. Yes, I had to stick to a landscaping plan ( a lot of editing of pops). It's rough black gravel (procedural over object), and the trees just grow in there. It will be squeeky clean at first (like here, to sell the place), but after a year or so, dirty as hell
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