Hi Paul
Congratulations on your new PC, I also updated 6 months ago to a Pentium i9 which is 5 times faster than my old one.
Looks pretty good in your panoramic render, the sky is very natural, but the river looks very sterile IMO.
Some sand at the beach or sandbanks in the stream, maybe some other stones will improve this scene a lot.
And... Why do you make the trees so dark, they look very black? The scene is great, but the vegetation too dark.
Before you start a new render with a cabin, please read on...
I often render a vegetation pass and overlay it with negative multiply to light up my vegetation.
Please allow me to explain it, how you can do it. You will have a greet benefit from it!
I prepared a small sample scene which has the OldPine.tgo embedded, I'll attach all files to give you a good start.
Now, here's how to...
1. Import your vegetation in your scene, here it's the oldbark.tgo
Normally, you would render your scene here and get very dark (to dark!!!) vegetation as usual
I normally lighten the vegetation up this way...
![2 - OldPine (Sunlight=200).jpg 2 - OldPine (Sunlight=200).jpg](https://planetside.co.uk/forums/index.php?PHPSESSID=5daf1c3cccd675f6c7851c31abfb9659&action=dlattach;topic=30745.0;attach=109513)
2. Set the light that it will come somewhere from the FRONT!
FRONT!!!
![3 - OldPine (Optimized).jpg 3 - OldPine (Optimized).jpg](https://planetside.co.uk/forums/index.php?PHPSESSID=5daf1c3cccd675f6c7851c31abfb9659&action=dlattach;topic=30745.0;attach=109515)
3. Inside the Parts Shader, set all Base Colors to 1.0 (instead of standard 0.5, this will brighten up the textures)
![4 - OldPine Population prepared for Vegetation Pass.jpg 4 - OldPine Population prepared for Vegetation Pass.jpg](https://planetside.co.uk/forums/index.php?PHPSESSID=5daf1c3cccd675f6c7851c31abfb9659&action=dlattach;topic=30745.0;attach=109517)
4. This is how you could render your scene, but wait.. there's a much better way!
5 - Render a vegetation pass instead (you will be more flexible with it)
Set at the end of the Shader Network a black shader and detach the atmosphere and clouds from the Planet, set water to black (with no reflection)
6 - Finally I lay in Photoshop above my render the vegetation pass with NEGATIVE MULTIPLY, then you can fade between 0-100% as you like
That's the way I do it.
And you can do it the same way!
Believe me, your renders will look much better...
http://www.dirkkipper.de/FTP_PUBLIC/Terragen_Masking_Tutorial_by_Dirk_Kipper.pdfIf you're interested, look at my masking tutorial which goes more into details...
Or read here...
https://planetside.co.uk/forums/index.php/topic,30673.msg298518.html#msg298518STORMLORD