Hi. First image posted here

. Overall, I'm kinda pleased. I say kinda as I understand I've got a lllooonnnggg way to go vis-a-vis most of the art I see 'round here.
Image was rendered out of TG2 in .exr, so I could do some exposure/curves/color correction in Photoshop.
Pleased also because I learned quite a bit about instancing populations mainly. Take a look at the attached screenshot, I managed to place just enough grass instances to produce a "lush" image w/o killing the scene with too many and making things too heavy, both to render and navigate. Very useful.
From an animation standpoint though, I have a question: is it planned to have some basic parenting capabilities so that, for instance, the population field could move around and down a twisting path in tandem with the Camera? I'm inferring yes from the "Populate with Every Frame" checkbox. This would be super! useful.
As for the texturing, ah my weak point. Mainly done by reverse-engineering the clip files that have been generously shared. kudos and thx! and I'm off to learn more