As a fellow Dutch the render is very recognizable for what it's meant to represent, nice work!
I like the ripples and the transition between them. The white'ish patches visually make sense to me when behind the bicyclist, but on the left part I don't know what they are meant to represent, especially because one patch is on the 'dry' surface. I guess it was meant as foam you sometimes see floating?
Not a huge fan of the noise/interference going on at the very center of the image, but I respect the argument you gave me on Discord with regards to rendering.
Else, I also like the flat seaweeds and I don't know how to describe it in English or even at all, but those stones or clams(?) in the wet area have a nice smooth displacement effect around them which gives a strong sense that there's actually interacting liquid there.
I think that's a really nice touch.
What could be a cool idea is to create an aerial shot out of this, like 30m from the ground and camera pointing down like 45 degrees. Then use a smoothly distorted voronoi to create the patches of dryland and the channels of water and mud between them.
In the style of this:
https://i.pinimg.com/originals/a1/07/52/a107523220959a48a95a5cfe58c7ee5e.jpgI think this could look really cool if it's build around an interesting geometric pattern.