UPDATE
and... I just discovered the NULL node, which seems to do what I need, with a caveat, so let me update/change the question, with a bit more description...
I'm setting up a scene wherein I want to develop an sky 'look' that will then be split into separated renders, all of which require the Atmosphere & Enviro Light to be disabled.
So - using a Null Node I can pipe the clouds into separate groups - but - because of the flow design of the node system - atmosphere pipes into clouds pipe into clouds and finally into the Planet - I can't develop a base look in one group and then separate clouds into different renders without having the upper nodes appear in the downstream nodes.
I'm now looking for a Null Node that would accept multiple inputs of different kinds, Atmosphere and Cloud nodes. Is this possible in Terragen?
Basically what I think I need is a sort of 'Merge Shader' that merges 'Main Inputs'