The Junk Shop demo scene.
The context behind doing this was that I did a conversion of the scene for the BlendertoArnold plugin so out of curiosity I wondered if TG could make this scene look good despite it being rather unconventional for this software.
For the hair I meshed the strands and exported the hair mesh out of Blender, it was 2GB just by itself.
Lighting is as close as I could get it before I got bored and too annoyed by the moving and adjusting of the individual lights (the original scene has a lot of lights).
Shading was surprisingly nice as it created all surface shaders where I just needed to search and plugin the maps without too much trouble. Found out there was a glass shader with this scene xd
Overall I think it did pretty well. Glass is a particular pain point for the renderer, it takes much more time than anything else.
Did 3 sets of 2 cameras: 1 set on standard renderer with raytracing and deferred shading (avg 40 min render time), 1 set on pathtracing mode (avg 4 hour render time), and then a 3rd set for fun with just the standard renderer but no raytracing and deferred shading (avg 30 min render time).