How can I use the result of a distribution shader from an Easy cloud?

Started by Njen, August 27, 2024, 02:05:02 AM

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Njen

Is there anyway to use the result of a distribution shader that has been attached to an easy cloud as a mask? Plugging the output into the density input of another cloud doesn't seem to work, and I tried various convert functions but with also no desired result.

Any ideas?

Kevin Kipper

If you're trying to use the clouds as a mask, take a look at the similar thread below where Matt has offered a solution using a render of the cloud layer and projecting the rendered image back into the project as a mask.

https://planetside.co.uk/forums/index.php/topic,28627.msg283259.html#msg283259

Njen

Thanks for the link.

Unfortunately I am rendering an animation and the clouds drift and evolve over time, so using a single rendered image projected from a camera will not be sufficient, and rendering an image sequence for over 4000 frames while possible, is almost infeasible, especially if I need to make adjustments and need to constantly rerender the sequence before the actual beauty render.

Matt

I don't have any other ideas for a solution yet, but can you tell us what you'll use it for? That might spark some ideas.
Just because milk is white doesn't mean that clouds are made of milk.

Njen


Dune

You could try using the same cloud layer (same seed, etc), but stretched and lowered... and perhaps reduced and masked by a smaller stretched fractal mask so you only have rain beneath the thickest clouds. With a transform shader you can tilt the rain a bit, and with a warp shader, vector displacement and a distribution shader you can add some sort of wind effect. That's the way I did it.