Odd holes in Planet 1 surface..See image

Started by AlianaAR, October 03, 2024, 07:14:03 PM

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AlianaAR

Guys, I'm working through another project and am learning thanks a lot to the guidenace I'm getting here. I have a more complex challenge but  I have this related issue:

I created a global ocean with no dry land using the Planet 1 default with an ocean sphere and a water shader. To get all the land below water, I had to set a negative Displacement Offset with an increased Coastline Altitude.  It does work but near the horizon I'm getting weird patterns of round depressions.

Anyone understand this issue?

Dune

Aren't they wave patterns from the water shader? There's only 256 possibilites, so if the surface is large enough you'll see some repeition. That might be the case here. What if you turn waves off, or use a mix of 2 or three seeds (in 2 or 3 water shaders)?