Guys, I'm working through another project and am learning thanks a lot to the guidenace I'm getting here. I have a more complex challenge but I have this related issue:
I created a global ocean with no dry land using the Planet 1 default with an ocean sphere and a water shader. To get all the land below water, I had to set a negative Displacement Offset with an increased Coastline Altitude. It does work but near the horizon I'm getting weird patterns of round depressions.
Anyone understand this issue?