Thors Twins

Started by AlianaAR, October 10, 2024, 04:16:11 PM

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AlianaAR

First successful render at a presentable quality after two weeks of experiments and asking questions...

The habitable moon Aquella orbiting the gas giant Charas from my original scifi universe. Two large thunderstorms in the foreground.

aknight0

Nice picture!  I like the lighting

Dune

Congratulations on your succes. Looks really good. Nice POV too.

sboerner

Only two weeks? ;)

Brilliant work. Detail in the gas giant atmosphere, and layering of the atmosphere in the foreground is amazing.

Stormlord

#4
Nice POV and a really beautiful rendering.

If you like to get more details in the gas giant, create another gas planet map with a Jupiter Map as base map and add more details here and there from Junos high resolution photos.
I did it 2018 and received great results, especially in the so-called Great Red Spot with the Cassini Jupiter Map which had original only 3601 x 1801 pixel !

So a good starter is here... https://svs.gsfc.nasa.gov/12021
But the best available is the map from Björn Jónsson https://planetary.s3.amazonaws.com/assets/images/5-jupiter/2018/jupiter_map_css_plus_juno_bj.png

The sample image of Jupiter was rendered with this older Cassini Map.
The map was retouched, processed, re-sharpened, de-noised, and I added more details. So my map revealed at the end much more details in the big sample rendering of Jupiter.
I'm sure, that with the latest map from Björn Jónsson the results achieved would be even more dramatic !!!

STORMLORD

pclavett

Really beautiful space render, love the composition and those impressive clouds !

AlianaAR

Quote from: Stormlord on October 11, 2024, 06:37:42 PMNice POV and a really beautiful rendering.

If you like to get more details in the gas giant, create another gas planet map with a Jupiter Map as base map and add more details here and there from Junos high resolution photos.
I did it 2018 and received great results, especially in the so-called Great Red Spot with the Cassini Jupiter Map which had original only 3601 x 1801 pixel !

So a good starter is here... https://svs.gsfc.nasa.gov/12021
But the best available is the map from Björn Jónsson https://planetary.s3.amazonaws.com/assets/images/5-jupiter/2018/jupiter_map_css_plus_juno_bj.png

The sample image of Jupiter was rendered with this older Cassini Map.
The map was retouched, processed, re-sharpened, de-noised, and I added more details. So my map revealed at the end much more details in the big sample rendering of Jupiter.
I'm sure, that with the latest map from Björn Jónsson the results achieved would be even more dramatic !!!

STORMLORD

The general issue is when you're running a shot this close to the gas giant regardless of detail you need a seriously hi-rez map of Jupiter. Mine is 32k and there is still some wash out. That's after running it through an AI pixel increase and de-noise platform. For this shot to really hold up even better we need a 42k Jupiter map. No one has done one nor has NASA released one to my knowledge.

Dune

I imagine this map is used as a flat map on a sphere. You could probably get more 'detail' (real clouds) when you project the map on a deep cloud layer, perhaps even multiply the colors by a subtle cloudlike PF. Difficulty would be how to make the clouds, some areas may be lower/flatter than others. Layers?

AlianaAR

Quote from: Dune on October 18, 2024, 02:15:55 AMI imagine this map is used as a flat map on a sphere. You could probably get more 'detail' (real clouds) when you project the map on a deep cloud layer, perhaps even multiply the colors by a subtle cloudlike PF. Difficulty would be how to make the clouds, some areas may be lower/flatter than others. Layers?
Using a combination of displacement and normal maps can really bring out the depth of a gas giant model using a Jupiter equirectangular map. I've had great results in other render engines. Unfortunately Terragen doesn't support normal maps that I know of. In addition, no other platform that I know of besides Terragen has a native volumetric atmosphere that makes that transition from low haze to the black of space easy. Every other program makes this basic effect quite the convoluted process.

Something TG really needs is better support for object textures. It's already a very good render engine, giving us the ability to have V-Ray level control over object texture maps could make this a program that needs no other for final rendering.

Dune

I see what you mean. Especially (object) motion blur would be awesome. It's a small team working on TG, so ........

Stormlord

Quote from: AlianaAR on October 17, 2024, 09:52:52 PM
Quote from: Stormlord on October 11, 2024, 06:37:42 PMMine is 32k and there is still some wash out. That's after running it through an AI pixel increase and de-noise platform.

Which Jupiter Map do you use?
Can you post your source, the link from your 32K map?

The best map that I know so far is the map from Björn Jónsson.

STORMLORD



AlianaAR

Quote from: Stormlord on October 19, 2024, 09:38:56 AM
Quote from: AlianaAR on October 17, 2024, 09:52:52 PM
Quote from: Stormlord on October 11, 2024, 06:37:42 PMMine is 32k and there is still some wash out. That's after running it through an AI pixel increase and de-noise platform.

Which Jupiter Map do you use?
Can you post your source, the link from your 32K map?

The best map that I know so far is the map from Björn Jónsson.

STORMLORD



I took the 16k Juno map, upscaled it in Topaz Labs Gigipixel, then used Topaz AI Denoise on it.