Looking for Some Advice on Optimizing Terrain Generation in Terragen 4 ??

Started by marcelosllas, October 14, 2024, 08:18:45 AM

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marcelosllas

Hi everyone!

I have recently started diving into Terragen 4 for landscape creation and I am amazed at the level of detail and realism it can achieve. However,, I have run into a bit of a challenge when it comes to optimizing terrain generation without sacrificing too much quality. My current projects are quite large and I am noticing significant slowdowns during rendering.., especially with complex terrains and high-res textures.

I am curious if anyone has tips or best practices for keeping things efficient. Are there specific settings you recommend tweaking to balance performance and detail: ?? Maybe advice on terrain resolution, shader adjustments or even hardware suggestions: ??

Also, how do you handle large scale landscapes that require detailed features up close but also maintain quality in distant areas: ?? I also read this documentation https://planetside.co.uk/wiki/index.php?title=Rendering_Optimization_Guidedatastage but still need more advice and suggestions.

Thanks in advance for any insights !! I appreciate any help from those more experienced with Terragen.

With Regards,
Marcelo

Dune

The most costly in terms of rendering are transparent water and much detailed vegetation with high resolution textures, combined with very detailed terrain features, especially if they are also underwater. And lateral displacement, hence at least one compute terrain (or compute normal). And this in PT is slower than RT renders.
So I tend to keep the finest/heaviest veggies to the front (and not plant miles and miles of fine grass), and use lowres plants and trees for distance. Items such as far reed beds, or grass can easily be made with the internal grass (give it some color). Also I tend to not use the compute terrain, only as a (deadend) sideline to sit veggies on. Of course some compute terrain will be needed if you need precise lateral displacements based on slopes.
You can often reduce quality/size of textures too. 4K textures aren't needed for trees further than 100m away, for instance. Make them 1K or so.
I mostly render at detail 0.5 and AA6 (default), which I think is pretty good. Only specific renders/clients, whatever, need higher settings.
There's more to be done, but that needs a specific question.