Greetings everybody.
I'm a long time lurker and bought TG4 Professional almost three years ago.
I use it mainly for sky replacements in feature films and TV series and it works out quite well, but recently I stumbled over an issue where there was some heavy shadow popping to be seen in the clouds, when they are backlit from the sun behind them.
Searching for such an issue in this forum, pointed me to using voxels for shadows might be causing this, so I made a couple of test renderings with various settings in my Easy Cloud.
Raising the amount of voxels (up to 1024 millions) only made the popping artefacts smaller and disabling "accelerate empty space" only reduced the amount of those artefacts, but they were still clearly visible and disturbing.
Changing the transition distance and/or using a 2D shadow map didn't help either.
So I had to disable "use voxels for shadows" and "accelerate empty space" alltogether to get rid of those popping shadows completely, but the visual result looks not as good as with voxels.
...
For sky replacements, I do not have a terrain in my scenes and my render/quality settings are as follows:
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GI Settings
Prepass
GI cache detail - 4
Gi sample quality - 4
GI blur radius - 8
GI prepass adding - 0.25
Image Pass
GI surface details - disabled
Exxagerate surface details - disabled
(as there are no surfaces in my scene)
GI in clouds
Cloud GI quality - Sequence Quality x8
Cloud GI max ray depth - 2 (only one Easy Cloud Altocumulus Castellanus layer in the far distance, sunlight from behind)
Voxel scattering quality - 200
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Renderers
Quality
Micropoly detail - 0.75
Anti-aliasing - 8
Standard renderer
+Defer atmo/cloud
+Defer all shading
Filter
+Anti-aliasing bloom
Post effects
Bloom - 0.1
Tonemap
Soft clip effect - 1
+Compensate soft clip
Contrast - 0.25
Gamma correction - 2.4
+Pure gamma
Advanced
+Do ray traced shadows
Ray detail region - Detail in camera
Ray detail region padding - 1
Max ray depth in PT - 4
Sequence/Output
RGB TIFF 16 bits
Layers (Alpha & Depth) in EXR 32 bits float
Ray detail region - Detail in camera
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Writing all these settings down, I noticed that I haven't compared the effect of "Voxel scattering quality" just yet, but I'll start a few renders with different values and will report back, how that affects the resulting images.
...
Anyways, summing all my test so far up, I started wondering:
- am I missing something?
- is this a bug?
- are voxels maybe just useful for still images? (voxel shadows do look better and add more depth to the visual impression)
...
I'm looking forward to your feedback and any possible solutions.
Thanks for your time!
Max