I rendered a short section last night - results were interesting
no popping or artefacts in the non animation setting render - the only difference I see is in the shadows. The animation settings had shadows with a softer falloff, whereas the non animation had a harder terminator. Looks better to me and in comparison the non animation version shadows now look a bit "blobby"
non-animation setting:
fully_adaptive = "1"
microvertex_jittering = "1"
force_all_edges = "0"
detail_jittering = "1"
detail_blending = "0"
displacement_filter = "1"
jitter_shading_points = "1"
ray_detail_multiplier = "1"
stabilise_ray_detail_in_motion = "0"
ray_detail_stabilisation = "3"
override_size_of_subdiv_cache = "0"
animation settings:
fully_adaptive = "1"
microvertex_jittering = "1"
force_all_edges = "0"
detail_jittering = "0"
detail_blending = "0.5"
displacement_filter = "1"
jitter_shading_points = "0"
ray_detail_multiplier = "1"
stabilise_ray_detail_in_motion = "1"
ray_detail_stabilisation = "3"
override_size_of_subdiv_cache = "0"
non animation settings render:
animation settings render: