I not having any luck getting this to work. I have a displacement map of a jagged rock surface that I want to apply to my terrain surface. But I want it to only affect terrain with a slope greater than 30 degrees. I've tried using the altitude constraints in a Surface Layer node, but it doesn't work. As a test, I created a small painted shader, and that works. But that isn't a practical solution for what I'm trying to do. Is there a way of doing this that uses slope and elevation to mask a displacement map?
Thanks,
Niel