ripped sky wih 90 degree FOV camera

Started by neon22, January 04, 2008, 07:07:14 am

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I've been working on making some panoramas.
For most tgd files its OK but for some the sky is ripped apart.
See attached screenshot.
I have tried
- different positions (in case the camera was inside a rock)
- increasing the atmos sampling to ridiculous levels like 160
but no luck, each render leaves different fractures in the sky.
tgd attached

Any idea what i am doing wrong ?


Nothing definitive ...but early investigation points to surface layer 04...there may be an element of e.d.s. (extreme displacement syndrome  :o)

All I know is..if i delete that shader it appears to render fine....Love the "cave" with a light in..  8)