Script: tg_cubemap_cameras.py

Started by Kevin Kipper, August 22, 2025, 12:06:12 AM

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Kevin Kipper

If you've ever needed to create a cubemap texture image from your Terragen 4 or Terragen Sky Early Access  project, you know the process to add six cameras and optionally a dedicated render node can take a bit of work. 

Blog_Cubemaps_24_CubeXplo.jpg

We've recently covered this process in the Support Diaries: Cubemaps blog post, and we're happy to share a new Python script to help automate the cubemap setup process.

The script is included in the Redmaw TG Toolkit.  It doesn't have a User Interface, you simply select the camera in your project that you want the cubemap cameras to be based on, and then run the script.  Six new cameras will be added to the project and a dedicated render node for them.  The blog post and the script's readme file contain more information about using the script.

Blog_Cubemaps_16_PRCBeforeAfter.jpg

Click the link below for download and installation information for the entire toolkit.
https://github.com/RedMawVFX/redmaw-tg-toolkit

Or, click the link below to go directly to the tg-cubemap-cameras folder in the toolkit.
https://github.com/RedMawVFX/redmaw-tg-toolkit/tree/main/scripts/tg-cubemap-cameras