Terragen 4.8.52.frontier

Started by Matt, August 27, 2025, 01:20:06 AM

Previous topic - Next topic

Matt

Terragen 4.8 has a new update! We're calling this a Frontier Build because some of the changes are experimental.

Here's the change log:

Quote=============================
Build 4.8.52 (Frontier Build)
=============================

Fixed a bug in the Path Tracer that sometimes caused the Robust Adaptive Sampler to output bad pixels if nearby pixels were sampling 'holdout' objects. The bug might have caused problems in other situations too.

Experimental changes to improve the Z-depth rendering of items drawn in the 3D Preview. This potentially affects the drawing of bounding boxes, wireframes, shaded and textured objects, and some shader-specific drawings (e.g. the dotted lines of a Simple Shape Shader). Most of these items will be hidden behind other items according to the Z-depth buffer in the view, except for shader-specific drawings and some special objects which are always drawn on top to maintain visibility. Please give us feedback on the new behaviour so we can further refine it.

An experimental solution to an occasional problem where the 3D Preview would become unresponsive to some types of interaction.

Bug fixes to the visual 'disabled' status of node outputs and connection lines in the Node Network.

Other internal changes that are not meant to affect outward behaviour.

If you have an active license of Terragen 4 Professional or Creative, use the Check for Updates feature in the application to get links to the latest 4.8 builds.
Just because milk is white doesn't mean that clouds are made of milk.