TERRAGEN MCP

Started by xpez2000, March 29, 2026, 02:19:04 AM

Previous topic - Next topic

xpez2000


I am seeing tools like blender and editing tools and other apps having an MCP project created for the apps. Has there been any discussion about creating one for TERRAGEN. I don't know how to do it.. But imagining having an AI agent build something for me or test render a set of files while I slept or any kind of offloading tasks sounds just as good as the GPU renderer project. 

xpez2000

And then I realized that Terragen already has something called the RPC.  8)

Kevin Kipper


Yes, the RPC feature can help automate certain tasks in Terragen.  

We've compiled quite a few Python scripts which can be found in the file sharing category on this forum or are included in the Redmaw TG Toolkit here: 
https://github.com/RedMawVFX/redmaw-tg-toolkit.git

There are also a number of blog posts about the RPC feature:

Hello RPC - Scripting for Terragen
https://planetside.co.uk/blog/hello-rpc-part-1-scripting-for-terragen/

Hello RPC - Part 2 Error Handling
https://planetside.co.uk/blog/hello-rpc-part-2-error-handling/

Script it Yourself with Terragen RPC
https://planetside.co.uk/blog/script-it-yourself-kelvin-sunlight-colour-with-terragen-rpc/

Terragen RPC: One Year Later
https://planetside.co.uk/blog/terragen-rpc-one-year-later/

Node Placement via RPC
https://planetside.co.uk/blog/node-placement-via-rpc/

Hope these help!

xpez2000


I am really interested in the potential of this feature. When I figure out how to implement something worthwhile I will post the results.