mud cracks?

Started by Will, January 12, 2008, 09:22:13 AM

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Will

Hey everybody, recently i've been trying my hand at moving beyond my little planet into landscapes and have been trying to get that dry cracked mud look but I can't seem to get it right (been using the voronoi 3d cell scaler) any tips?
The world is round... so you have to use spherical projection.

Harvey Birdman

#1
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DeathTwister

Hay Birdman use that .tlc with the veronoi 3d cell scaler? or by itself? if that is the case put it where? sorry dumb art question.
DT
Maylock Aromy DeathTwister Stansbury
ATOMIX Productions

Harvey Birdman

#3
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Will

oo thanks, two questions what is "one" and what is the mud crack position I think its called.

thanks for the help.
The world is round... so you have to use spherical projection.

rcallicotte

Thanks, Harvey.  I'm trying it now.
So this is Disney World.  Can we live here?

Harvey Birdman

Will - the 'one' is just that - a scalar 1.0 used as a multiplier. The other is just a standard GetPosition node. I prefer to give nodes names other than defaults like 'GetPosition_1_1_1'.

Calico -  :)