Started by moodflow, January 12, 2008, 08:17:33 PM
Quote from: dhavalmistry on January 13, 2008, 11:00:47 PM especially painting and erasing populations....
Quote from: dhavalmistry on January 13, 2008, 11:00:47 PMyes I agree with Sethren about Eco-Systems....I would love to have similar features in TG2 especially painting and erasing populations....
Quote from: moodflow on January 14, 2008, 11:19:44 AMActually, you can do this in TG2, provided you have done some pre-work. I'm in the process of building some clip files that include different types of foliage with certain ratios to each other, all placed via fractal maps (or image maps if needed). THEN, this is all placed via fractal maps (or image maps) for the scene. If using image maps, just use photoshop to "paint" just as you can due natively in Vue. Vue makes it easier to do this right off the bat, but overall, there is less flexibility, especially for macro scenes. I couldn't stand Vue's handling of altitude and slope for materials placement. TG2 does this flawlessly.
Quote from: Sethren on January 15, 2008, 06:17:18 AMThe thing that bothers me though is stacking piles and piles of nodes just to do an eco-system and i still have not figured out a way to vary the color tonality in a single group of trees if such a thing is possible. I liked Vue's material editor unless your are talking about the nodal material editor and not the basic editor. I can't imagine it being any more difficult then using nodes in Terragen 2.