Spirit Lake Log mat

Started by sonshine777, February 13, 2008, 12:34:22 AM

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sonshine777

#15
Quote from: Tangled-Universe on February 14, 2008, 04:28:26 AM
Quote from: sonshine777 on February 13, 2008, 03:15:12 PM

...a lot of explanations ;)


Thanks for you explanations Sonshine :) Those logs turned out very well if that's your idea!
The reason why the vegetation on the right background looks big is because of a combination of your camera-height and the composition and size of vegetation you had in mind. I hope you know what I mean. A lower camera position and slightly tilted would create the exact same pov. By lowering the camera position you'll need smaller models to achieve the same result and thus the vegetation in the background will look smaller as well.
I find these things very hard myself and that's also a reason why I still haven't achieved to do a scene like this.

POV is an idea for fixing the plant problem I will try it when things speed up render wise. I tried doing lower resolution renders to try out different POVs but it never looks the same when you crank up the detail. And a crop render doesn't help for judging relative scale. Perhaps when the final is out this will become easier. :)

It took quite some time to render, was it done in a single instance of TG or seperate instances each rendering 42 hours?
I've never done a scene like this so I have no idea at all. By the way, it looks surprisingly good for detail 0.6 and AA 5.
Would you like to elaborate some more on your specularity settings for the leaves? Thanks in advance :)

The render was all done in one shot one a single core machine AMD 3200 series (I'm at work not sure exactly what the processor speed is, maybe 2.0gig) with 3gig of ram.
I will try to get you the specularity setting tonight as they too are at home.


Martin

Quote from: dandelO on February 14, 2008, 07:11:54 AM
I think you've taken this image far, from when you first shared the WIP. The foreground plants seem a little confused in areas, I imagine this is because of the low render detail and dense object coverage. It seems just a little noisy there.
The only other real criticism I have is that the mountains surfacing still looks a little too 'flat', the colour could be broken up a little more roughly in my opinion, a great job though overall and definately one to work on further. The logs are looking great, even if a couple do seem like they're going to burst into flames!  :D

I will continue to work on the plants as they are key to making this look really realalistic. As to the mountain since the 1980 eruption "grey" is pretty much the color of the day. Plus the mouth of the crater is about 1.2 miles across and the camera is a few miles away, not a lot of detail to be seen. I do think this is why the plants that are far away look too large though.

I see the orange dots too, also, there's a strange orange(looks like a) glitch on la rive gauche, like a few scratches have been made in the rock or, a couple of plants went wrong. Weird that all the 'strange' bits are the same red as the lava colour.Yeah darn muntant orange render glitches, they will get you every time. ;D