Started by Ogre, January 14, 2008, 03:46:07 pm
Quote from: Ogre on January 15, 2008, 09:06:38 am... The single tower could just be vertically sunk into the ground in 5 meter increments (5 meters per floor) to create a "smaller" tower.
Quote from: Virex on January 15, 2008, 07:42:42 amOfseting them verticaly, you mean like building multi-story buldings?
Quote from: bigben on January 14, 2008, 04:31:21 pm.... Now we just need Harvey's avatar for a full set
Quote from: bigben on January 15, 2008, 05:45:09 pmThere is an issue with populations with this object related to the population render quality setting. Unless the render quality is set to highest you will get orange spikes sticking out of buildings. The lower the render quality setting the longer the spikes and the closer to the camera they appear.(not related to smooth normals)The attached render shows a population of compsite buildings with each section of the building having a different render quality setting.Side tower = highestTop section = mediumBottom section = lowestThe roof sections appear to be a little high (see the small gap), but using offset = (5 x number of floors) -1 seems to work OK so it's not a real problem..
Quote from: Ogre on January 17, 2008, 11:45:21 amThe spikes are most likely a result of the displacement mask on the brick layer. Try and remove that displacement image mask.The offset of -1M is necessary because the origin of the object is 1M above the lowest point meaning the obect by default will sit 1M below ground. I always do this so the object looks ok with varied ground displacement. This is hard to see in TG2 the way it handles objects. Here is a quick pic of what I mean.