Canyon Wall *FINAL* + Tutorial :)

Started by Tangled-Universe, January 20, 2008, 10:46:14 AM

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kaisersuzuki

Ahh it was the smallest scale setting in my last power fractal.  I had it set to .001 switched it to .01 and the lines disappeared

nethskie

beautiful work! i need to learn something like this to be added to my pyramids but i think it's too complex just looking at the nodes made me dizzy :D

asabourin

Hi,

I am trying to reproduce this tutorial and my results are quite note the same when I am trying to achieve the stratas layers. Maybe the version of terragen has something to do with it? I reproduced the same settings. One thing I am not sure is the lead in scale and smallest scale of Martin's first fractal noises. I assume if the first scale is 40 then it would go like :  Feature scale: 40   lead-in: 40 and smallest: 1 ?

Any help is apreciated!
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Tangled-Universe

Hi Alexandre,

I was off the radar until a few days ago, because I was doing PC upgrades.
Haven't had a chance to look at your e-mails yet.

Thanks for putting this up, I'll have a look at it!

This tutorial is old and the methods are rather messy and too comprehensive.
These days I would approach it differently, but what all methods share are:

1) make a vertical'ish wall, but not completely vertical
2) compute terrain
2) add lateral displacement with option
2a) powerfractal set to lateral displacement or
2b) redirect shader with a displacing powerfractal plugged to X and Z (to force displacement to go sidewards/lateral)
3) add strata
4) compute terrain
5) shade/texture