Hi Alexandre,
I was off the radar until a few days ago, because I was doing PC upgrades.
Haven't had a chance to look at your e-mails yet.
Thanks for putting this up, I'll have a look at it!
This tutorial is old and the methods are rather messy and too comprehensive.
These days I would approach it differently, but what all methods share are:
1) make a vertical'ish wall, but not completely vertical
2) compute terrain
2) add lateral displacement with option
2a) powerfractal set to lateral displacement or
2b) redirect shader with a displacing powerfractal plugged to X and Z (to force displacement to go sidewards/lateral)
3) add strata
4) compute terrain
5) shade/texture