Hurricane/tornado

Started by Alfamike, January 21, 2008, 09:56:38 PM

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Mr_Lamppost

UPDATE:

I made some progress on version 2

I am now happier with the density and twist functions, now separate but am having little success with the multiple Perlin.   :(

I have not implemented positioning yet
Smoke me a kipper I'll be back for breakfast.

rcallicotte

This is pretty cool.  I'm still tinkering with your work and Alfamike's work and the changes I made to both.  I've combined both storm systems...the render should be done by next Monday.  I've more or less been messing with it all week.
So this is Disney World.  Can we live here?

Mr_Lamppost

Smoke me a kipper I'll be back for breakfast.

Will

The world is round... so you have to use spherical projection.

j meyer


Mandrake

Your work here is looking real great M_L. I tried version one and it came out ok.
But when I looked at it from orbit, it was very small, so I was thrilled to see your image of ver. 2
I can't wait to see if you'll be able to stack them for a more emmm "Luc" type look to the system.
Keep up the great work, as this node system is way off my charts right now. ;)

NWsenior07

Well this entire technique has gone way over my head, but what I'm seeing and from the math jargon I do understand, this is impressive work! I look forward to seeing your results calico and I'm excited to see what lies ahead for this little project.

rcallicotte

Not very happy with the end result.  Needs a lot more work - http://forums.planetside.co.uk/index.php?topic=3338.0
So this is Disney World.  Can we live here?

rcallicotte

Please let us know how you did this spiral out of the ground.

Quote from: Mr_Lamppost on January 27, 2008, 04:12:59 PM
There are a few things that could be improved

I have already been looking at using a power of the distance from the centre to drive the density curve as a way to make the eye bigger.  Having the functions set up in a POV-Ray scene lets me very quickly make changes and see the graph of the result.  Once I have a result I like I can then build an equivalent node group.

There may also be some merit in using different functions for the rotation and density.  I used the same function for this test as they both needed a similar curve and it saved on the number of nodes, now they are more organised adding a second function shouldn't be a problem.

I am also looking at ways of adding roughness to the Perlin. 

I am not sure how vital this is but it may be worth adding the ability to set an arbitrary centre.  The hurricane can be positioned by adding a transform shader to the cloud layer but it would be neater to have this as part of the hurricane.


I noticed that Cyber-Angel asked about applying these functions to the terrain.

Hurricane Island  ;D
There is some fairly extreme displacement there so the shadows are mush but I kind of like it.

So this is Disney World.  Can we live here?

rcallicotte

Never mind.  I figured it out.
So this is Disney World.  Can we live here?

Mr_Lamppost

Just replied to your other post   ;D
Smoke me a kipper I'll be back for breakfast.

j meyer

While playing with Mr_L's file i've noticed that it works
without the merge shader set up aswell.Just for the
record. ;)

Mr_Lamppost

Quote from: j meyer on February 05, 2008, 10:11:32 AM
While playing with Mr_L's file i've noticed that it works
without the merge shader set up aswell.Just for the
record. ;)

??? Sorry I am in the middle of something else but I don't see how it can work without the Merge shader.  ;)

Please elaborate.
Smoke me a kipper I'll be back for breakfast.

rcallicotte

My last attempt.  Anyone want to mess with the TGD? 
So this is Disney World.  Can we live here?

j meyer

#74
I'm afraid i can't shed any light on it as to how it can work
without the merge shader set up,but it does.Maybe some
fault in the maths or perhaps one of TG2's marvels,i have
no idea,honestly.I just tried it for some reason and the
result seems to be the same,see attachment,please.

Edit:I've set the quality to det0.5 and GI 1/1 to save
some time.